Conceptual work for Halo 4's user interface and potential applications for ESports, as well as general UI gaming experiments.

Halo 4

I have taken the current user interface design in Halo 4's party matchmaking system and given it a complete overhaul. My focus was on creating the optimal user experience, where information about the game was displayed clearly and in a more visually cohesive fashion.

Tube App concept

This was a game application concept based around managing an imitation of the London underground.

The game would involve basic touch screen interaction coupled with increasingly complex resource management as the game progresses.